Rock Paper Shotgun· Oisin KuhnkeRSS发布 抓取 游戏评分40
《The Blood of Dawnwalker》计时机制因发售前玩家反馈被削弱,总监称原版更难
Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier
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《The Blood of Dawnwalker》总监 Konrad Tomaszkiewicz 确认,游戏的计时机制因发售前的玩家担忧而被调得更宽松。原版机制限制更严、通关更难,开发团队为消除玩家恐惧而重新平衡,但序章部分保持不变以展示游戏体验。技能升级等行为会推进时间,是为防止玩家跳过内容直接挑战最终 Boss Brencis。
来源:Rock Paper Shotgun · rockpapershotgun.com