Apex Legends 发布 10/01/2026 更新:削弱 Alter、Axle 及 Apex KO 格斗家
Apex Legends: Latest Update - 10/01/2026
Apex Legends 推送 10/01/2026 更新,修复 Alter 在大型移动结构附近战术与终极技能不可靠的问题,并调整 Axle:滑铲横向控制削弱 50%,Nitro Gate 用户削弱 25% 且受其效果时关闭辅助瞄准,Nitro Gate 初始推速从 700 降至 650,终极技能无人机追击时间从 10 秒缩短至 8 秒、最大击飞高度从 700 降至 650。
官方公告列出各传奇与Apex KO模式的具体调整数值,玩家可直接了解滑铲控制与格斗家大招存储次数的削弱幅度。
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Apex Legends: Latest Update - 10/01/2026
Hello! We just pushed an update for the following:
✅ FIXED:
ALTER
- Unreliable tac and ult usage near large moving structures
🛠️ ADJUSTED:
AXLE
Passive:
- Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering)
Tactical:
- Sliding lateral control nerfed by 25% for Nitro Gate users
- Aim assist is disabled for players under the effect of the Nitro Gate
- Nerfed Nitro Gate initial push speed to 650 from 700
Ultimate:
- If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased
- Nerfed max knock-up magnitude to 650 from 700
- Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner)
WILDCARD:
We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints.
- Reduced Fighter's Defense from 55% damage reduction to 50%
Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance.
- Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2
Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1.
- Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge
Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.
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