《Total War: WARHAMMER III》Bhashiva 角色包与 Update 8.0 同步上线
Bhashiva Character Pack & Update 8.0 Out Now!
《Total War: WARHAMMER III》于5月21日推出 Bhashiva 角色包并同步发布 Update 8.0。新角色包为震旦势力加入可玩传奇领主白虎 Bhashiva 及雇佣虎战士单位,售价 $3.99(原价 $4.99);8.0 对震旦科技树拆分为军事与行省两系、重做 Gate Master 等英雄技能树,并包含大量战役与战斗修复,后续计划为 Patch 8.1。
官方公告同时给出 8.0 版本对震旦科技树、传奇领主和技能系统的具体改动,玩家可据此判断是否入手新角色包。
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Bhashiva Character Pack & Update 8.0 Out Now!

Hey folks,
The Bhashiva Character Pack is OUT NOW alongside Update 8.0!
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Total War: WARHAMMER III - Bhashiva – Character Pack
StrategyTurn-Based StrategyGrand StrategyRTSFantasyReal Time TacticsWarDark FantasyActionDwarves
May 21, 2026
The Bhashiva Character Pack introduces Bhashiva, The White Tiger, as a new playable Legendary Lord alongside a deadly company of mercenary Tiger Warrior units for the armies of Grand Cathay.
-20%
$4.99
$3.99

Find the full list of changes coming to Cathay alongside Bhashiva and her Tiger Warriors — as well as any additional fixes and adjustments — in the Update 8.0 Release Notes below.
Our next planned update will be Patch 8.1, but our teams are watching closely for any Hotfix requirements in the wake of today's release. If you run into any new bugs or issues after updating to 8.0, be sure to report them over in our dedicated bug reporting sub-forum.
See you on the battlefield!
— Steve Coleman // Senior Community Manager
Cathay Tweaks
Campaign
Complete overhaul of Cathayan Technologies:
Technologies have been separated into two trees:
- Military– contains unit and combat enhancements
- Provinces– contains enhancements for provincial management, economy and actions on the campaign map and contains 2 starting nodes
Tech trees have been organised to provide more meaningful player choice and areas of focus
- The amount of technologies and time to completely research all of them remain unchanged
Added many new effects to the technologies - there are no more techs that take several turns to complete, yet provide only a single benefit.
Many techs now benefit additional units, where previously they affected a single unit.
Improved growth gain from Cathay settlements.
BEFORE:

AFTER:


Changes to Legacy Buildings:
- Longma Paddocks – this building has been moved from tier V down to tier IV, so Great Longma Riders will be unlocked earlier.
Changes to Provincial Commandments:
- The Jade Dragon’s Edict – now provides Growth in addition to the existing effects
- The Iron Dragon’s Edict – now lowers the Construction cost of buildings in the province in addition to the increased Research rate
- The Storm Dragon’s Edict – slightly lowered the Corruption reduction effect
- The Sea Dragon’s Edict – changed the effect of this commandment to increase the building income in the province
Ivory Road Additions:
- More variety added to travelling caravan encounters
Characters, Units and Skills
- Gate Master
- Updated the skill tree to make him able to specialise in buffing Cathay melee infantry (excluding Tiger Warriors), Archer and Crossbow ranged units or buff self to become a better warrior.

The combat line has been split in 2
1st line focuses on the melee self buffs
- Total skills reworked/reduced from 11 to 9
Second line focuses on ranged self-buffs (5 skills):
- Implacable Spirit (new) – Activates after 25 seconds of remaining stationary, granting increased range, armour‑piercing missile damage, and missile resistance.
- Bandolier – Increases ammunition capacity.
- Masterful Shot – Increases missile strength.
- Drill Disciple – Improves reload speed.
- Wall Veteran – While Implacable Spirit is active, also applies buffs to nearby units.
Unit buff line has been updated. The player can select only one of the this skills - The Jade Standard, Sentry Mettle and Guerrilla Guard
Bulwark of the Gate - unchanged
The Jade Standard – updated
- Upkeep for all melee infantry
- Melee defense for all melee infantry
Sentry Mettle – updated
- Upkeep for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
- Missile strength for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
- Reload for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
Guerrilla Guard – unchanged
Bastion’s Defenders – unchanged
Self-Specialization Line – allows further combat self-specialization for the Gate Master. The line is unlocked at level 12 and only one skill can be selected
Volleymaster – new skill
- Adds Restock ability
- AP missile damage
Celestial Hunter – new skill
- Bonus vs Large
- Melee attack
Protective Oversight – new skills
- Adds the Guardian ability to the Gate Master
- Hit Points
- Adds Immune to Psychology for the Gate Master
Army Buff Skills – new line that allows the Gate Master to use new Assist Army actions similar to the Rune Priest
- Optimized Logistics – new skill and Assist Army action - adds ammo for missile units in the lord’s army
- Preparedness Drills – new skill and Assist Army action - improves the melee defense to the units in the lord’s army
Alchemist
- Updated the skill tree to bring the Alchemist more in line with the customization level of recent heroes. She can focus on buffing self to be better in melee, casting or ranged (yes, ranged combat).

- Added a new mount option – Sky Lantern

The Enchanted Metallurgy Line and Ability has been buffed to have better value.
- Alchemical Enhancements – new skill
- Adds magical attacks to the units in the Lord’s Army
- Adds the Alchemist’s Elixir of Puissance as a bound ability to the Alchemist
- Alchemical Enhancements – new skill
Added a new Self Buff line for the Alchemist
Student of the House of Secrets – new skill
- Speed for the Alchemist
- Reduced Cooldown for Lore of Metal spells
Steel-Sheathing – new skill
- Armour Speed for the Alchemist
- Adds the Alchemist’s Elixir of Iron Skin as a bound ability to the Alchemist
Alchemical Wrath – new skill
- Melee attack
- Missile Range
Living Forge – new skill
- Ammunition
- Winds of Magic power reserves capacity
Harmonic Anchoring – new skill
- Unit counts as both Yin and Yang for activating Battle Harmony
- Adds the Health Potion as a bound ability to the Alchemist
Army Buff Skills – new line that allows the Alchemist to use new Assist Army actions similar to the Rune Priest
- Metallurgic Refining – new skill and Assist Army action – increases Weapon Strength for units in the lord’s army
- Alchemical Hardening – new skill and Assist Army action - increases Armour for units in the lord’s army
Astromancer
- Updated the skill tree to include a Caster Buff Line like most other new wizards. Added a specialization choice allowing him to buff constructs and magical creatures in the army.

Caster Buff line – a new line allowing the Astromancer to become a better caster. Unlocked at level 12
Attuned to the Heavens – new skill
- Winds of Magic power reserves per turn
The Flow of Azyr – new skill
- Reduced Cooldown for the Lore of Heavens spells
Martial Interests – new skill
- melee attack
- melee defence
Trusted Counsel – new skill
- Research rate
- Decreases construction cost for all buildings in the local province
Celestial Conduit
- Increases spell intensity
The Specialization skill line:
- Allows the Astromancer to buff a specific group of magical creatures available to Cathay. Unlocked at level 14 and the skills are mutually exclusive. The buffs of a particular skill don’t stack with more Astromancers in the army, but each Astromancer can bring one of the other exclusive buffs
Astromantic Warding – new skill
- Passive ability Astromantic Warding for Jade Lion, Jet Lion and Terracotta Sentinels in the lord’s army increasing their physical resistance
Heavenly Bonds – new skill
- Passive ability Heavenly Bonds for Great Moon Birds and Celestial Lions in the lord’s army increasing their speed and armour
Peerless Astromancy – new skill
- Spells range for the Astromancer
- armour for the Astromancer
- Allows the Astromancer to buff a specific group of magical creatures available to Cathay. Unlocked at level 14 and the skills are mutually exclusive. The buffs of a particular skill don’t stack with more Astromancers in the army, but each Astromancer can bring one of the other exclusive buffs
Sky Lantern unit:
- Updated the Sky Lantern to change its role in combat. The focus is to make it a buffer for the ranged units:
- Reduced the missile range to be closer to the Crossbow units
- Added an explosion effect to its projectiles to be more effective against infantry
- Reduced its overall damage to deviate from the sniper role
- The unit can now activate both Yin and Yang Harmony similar to the War Drum
- Updated the Eye of the Dragon passive skill to improve the range and reload speed for nearby allied units in addition to its leadership buff
- Removed the Eye of the Dragon from the Sky Junk. Sky Lanterns are now the only way to get the buff.
- Updated the Sky Lantern to change its role in combat. The focus is to make it a buffer for the ranged units:
Patch Notes
Campaign
General
- Fixed an issue where an occasional random crash would occur when manually starting a battle as Astragoth Ironhand
- Fixed an issue where the Dwarf's Foundry building wouldn’t increase the ranks of lords recruited by Malakai’s airship
- Fixed an issue where non-recruitable units were visible in the Chaos Dwarfs' Hell-Forge manufactory
- Fixed an issue for the Wood Elves so that the effect bundle "Tree Spirits Spared" from the dilemma "Forest Encounter: Tree Spirits" should now increase the Charge of Tree Spirit units instead of decreasing it
- Fixed an issue so that the Cult of Pleasure unusual location spreads 10 slaanesh corruption as stated in the tooltip
- Gave Tamurkhan back his tongue in his unit card and his porthole
- Fixed an issue where multiple unit types in Elspeth’s roster wouldn’t receive Schematics from damage dealt in battle
- Fixed an issue so that the main buildings in Chaos Dwarf settlements should now display in their tooltips how many construction slots they unlock
- Fixed an issue so that the Khorngors, Skullreapers, Wrathmongers and Bloodbeasts of Khorne should now properly receive the benefits of the Chaos Gift "Violent Hunger"
- Fixed an issue so that the effect bundle "Use the wisdom of the Old Ones" from the dilemma Ancient Skills should now decrease the construction cost of Nakai's horde buildings
- Fixed an issue where Markus's lords red skill line didn't affect Huntsmen recruited from Imperial Supplies
- Butcher and Firebelly heroes should now receive the Big Name "Magic Feaster" when they complete the requirement to win a battle against a spellcaster character
AI
- Fixed an issue where Vassals would constantly recruit until they went bankrupt
- Fixed an issue where when attacking a walled settlement, the AI would not move some units for the duration of the battle
UI
- Improved the unit card art for both versions of the Devotees of Slaanesh
- Fix a crash that would occur when opening the Lords & Heroes side panel when there is a Waaagh army whose general's initial unit has died
- Fixed lord/hero recruitment UI showing an incorrect upkeep amount for wounded lords and heroes
- Fixed an issue so that the tooltip explaining that Vassals cannot be 'Dominated' by Slaanesh now appears when hovering over the greyed-out button
Audio
- Added generic diplomacy lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations
- Fixed an issue so that the Norsca Great Shaman’s VO now plays when razing a settlement
Battle
General
- Resolved some weapon ghosting artifacts that appeared when Temporal Anti‑Aliasing was enabled
- Fixed an issue with the Chaos Dwarves' Skullcracker animation
- Fixed an issue in multiplayer where the supporting player was capable of issuing commands to gifted units while the game is paused and the Battle Realism mode was turned on
- Fixed an issue so that Direct damage, Healing spells and Barrier replenishment correctly scale down with small unit size
- Fixed an issue where Ancient Protector’s circle made out of sight units visible
- Fixed an issue where a softlock would occur after closing the scripted tour for Battle deployment
- Fixed terrain gaps, decal and no-go zone issues on the Vaul’s Anvil battle map
AI
- Fixed an issue so that AI Changebringers of Tzeentch no longer attack the player units in melee when they still have ammo
- Fixed an issue where enemy AI army clumped together in one place as the same order was being given to all units
- Fixed the AI controlled Ushabti (Great Bows) that were refusing to fight in melee when engaged
- Resolved a problem where the AI controlled lord stays idle in front of gates
- Resolved a problem where the AI Gyrobombers were not using the bombs
- Resolved a problem where the AI Changeling were constantly using the Transformation and De-transformation abilities one after another in melee
- Resolved a problem where the AI wasn't prioritizing using the single target damage spell Spirit Leech (Upgraded) on units with less entities
- Solved a problem where the AI in land battles sometimes stays idle with the whole army waiting for the player to attack while the player is outflanking him
- Resolved a problem where units were forming in narrow columns after destroying a gate and sometimes after receiving an order to attack a gate
- Resolved a problem when ranged units had orders to shoot target in range but with blocked fire arc, they were moving forward dangerously close to melee
- Fixed a problem where infantry were bracing even when the cavalry were not moving straight towards them, meaning they stayed in position facing enemy cavalry units without moving, allowing them to be skirted/bypassed
UI
- Fixed flickering UI overlay in battle when TAA is enabled and the camera is moving backwards
Units
- Fixed an issue by increasing the mass of Elspeth Von Draken when on a Barded Warhorse to be the same as other Empire characters while on a similar mount
- Fixed an issue so that Jade and Jet Lion units have their own specific unit caps
- Fixed an issue where Nuln Ironsides weren’t using all of the rifle model variants available to them
- Fixed an issue where the Celestial General would detach from the Celestial Lion during some flying attacks
- Fixed an issue by updating the attack active hitbox of the terracota sentinel so he has a better chance to connect hits
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
For the latest news and announcements, drop by our official social channels.
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